The player has to defeat creatures that are usually found in zoos and solve a few tricky puzzles. To help them, the player can supply themselves with health, ammo, gems, torches, and other colored keys. To do this, the player needs to guide their character across locations. No matter which part you are playing, the object is to find a set of purple keys needed to unlock the exit. The registered version had an additional four parts, as well as a level editor that allowed players to create their own worlds. The shareware edition of ZZT consists of two parts - "Demo of ZZT" and "Tour of ZZT", and introduces players to the game's locations and enemies. The shareware model allowed people to try out one part of the game for free, but the same people had to pay money for the other parts and Sweeney was more than familiar with it. Even though I loved that game so much that I played more Epic games, it was not until I read a Epic catalog that I became familiar with ZZT. I remembered the first Epic game that I played was Jill of the Jungle, which was the result of ZZT's profits. ZZT was the brainchild of Tim Sweeney, the person behind Potomac Computer Systems (which later became known as Epic MegaGames). You can create something so quickly, that it's amazing! It's so much fun to sit down and create a virtual world with objects that interact. You can get graphically creative with 3rd party addons such as KevEdit/ZZTAE/S-TOOL-K and more. It uses only a few colors and the ASCII characters for objects and graphics. Basically, it's a GCS or Game Creation System. There's no easy way to describe it to others. I have data backed up for years of other backups and you "lost" the source code to one of the greatest BBS games in history? Over 100,000 registered ZZTers!? My biggest complaint is the fact that Tim Sweeney "lost" the source code. Besides that, it was created for simplistic creations. Back then, we really didn't have much in terms of power. You can create so many unique and different worlds with it. ZZT is the best of the old world of shareware from the early 1990s.
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